Dnd shatter gif8/26/2023 ![]() ![]() * Drink one (sip) for every gained level of intoxication * Every potion has a real life equivalent, to be consumed by the user (#a-shot-one-shot-potions) Those rules are completely optional, but let's be honest, this might be the main motivation for most of us. | Drinking a liter of water, max 1/hour | -1 | All modifiers are applied to the any dice based on that skill, not on the raw value (you also might double it and add it to the skills if you prefer that). This is only a recommendation, as you can see a slight intoxication might benefit help certain characters. | 7+ | DC 10+intoxication level saving throw, unconscious on fail for 1d12 hours | | 6 | -3 on Wis, Int, Dex & Cha, half speed, disadvantage on attacks, saving throws, ability checks | | 5 | -3 on Wis & Int, -2 on Dex, -1 on Cha, half speed, disadvantage on attacks, saving throws, ability checks | 4 | -2 on Wis & Int, -1 on Dex, half speed | | 3 | -1 on Wis & Int & Dex, +1 on Cha & Str | * Depending on the level of intoxication the following effects take place: * Players that can justify it with their backstory can add their proficiency to drinking Constitution checks/ saving throws. * Whenever a character drinks a significant amount of alcohol he needs to make a Constitution saving throw or gain one level of intoxication This encourages players to actually use their potions without sacrificing too much. * One can drink or throw a potion as a bonus action. Along the way they discover that an intoxicated monster is transforming poor humans into goblins for cheap labor in it's distillery. They need to fight a Gelatinous (Jello Shot) Cube, solve a riddle to get access to a shrinking potion and fight their way out against the creatures that trapped them there. Instead they all pass out and wake up in a cellar next morning. The party participates in a drinking contest, with the promise of huge prices. I played this with three level 3 characters, the enemies were of considerably higher CR. ![]() Magical classes can work too, but might feel a bit useless, now that the nonmagical classes also have access to fancy spell-like abilities. I let them make new characters solely for this session.Īs many of the potions replace the usual magical classes I asked my players to choose nonmagical classes, we ended up with a fighter, a rogue and a monk. This could create issues if you integrate this into a larger campaign, as low level characters will now have access to a ton of potions. Potions are abundant in this setting, although the balancing is taking this into account. This is not meant to be taken serious, but my players and I had a ton of fun. The general idea is to play a drinking game combined with DnD. This is a short adventure intended for a single session. # A short adventure about the magic of potions and alcohol.
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